Category Archives: Experiment

The ArchiMemory eXPeriment

This is where you will participate to an experiment that will show you how to improve your memory by using your spatial cognition. Before you enter the experiment, a short introduction.

History is paved with mnemonic devices that makes use of our spatial ability to remember all sort of information. Our sense of space has evolve for thousands of years to become part of what makes us human. This project is looking at how architecture influences this ability? What features will help to build meaningful virtual spaces that will enhance the way we learn and memorise information?

To explore these questions, ArchiMemory propose a simple memory task: remembering a sequence of random playing cards. To do so the participant will train his spatial memory by navigating a 3D Virtual Environment. Like in a video game.

You don’t need to know more for now, you will be guided step by step.

Before you start
By clicking the “participate” button down there, you will be automatically assign a cookie with a guest session. You have then two options:

  1. you are just curious and don’t bother entering any details of yours and will not coming back. Fair enough, just follow the steps.
  2. you want the full experience and are keen to help to gather evidence. Then, please, update your details and remember your login username and password. With those you will be able to sign in later on from any computer or browser and to add up data to your profile.

Some technical issues are slowing us down. Bare with us, subscribe to ArchiMemory by email or follow us on Twitter to be the first to participate to this Spatial Learning experiment.

AM XP Pilot – Ready for testing.

This experiment happend all day during the “Human Interactive Conference” on 6th November in NAB at Goldsmiths University of London.

Based on the Method of Loci mnemotechnic, the following experiment is a set of 3 different 3D virtual environment (3DVE) used to remember a sequence of twelveplaying cards. Each 3DVE proposes different architecture styles.  Each style shows specific characteristics that will help us to understand what enhanced the way the user is remembering. As the average memory (digit) span for normal adult is 7 plus or minus 2 (ref to “The Magical Number Seven” G.A. Miller) we will be using twelve cards to avoid using short term memory. The main point of the experiment is to activate long term memory through the association between space,  images (existing memories) and playing cards.

Here is a brief description of the procedure:

1) Warm up (2min)
You have the opportunity to familiarise with the set up and discover the 3D Virtual Environment (3DVE). By navigating that space for a couple of minutes you should be able to memorise it effortlessly.

2) Encoding  (10min)
You have 10 minutes to remember a random sequence of twelve playing cards given one by one at the top of the screen. To get the next card, you  have to associate the current one with an image on a screen. Choose an image from a collection of images organised in 5 categories: animal, action, landscape, people and theme. The method is to use any associative trigger – it can be shapes, numbers, colours, metaphorical or allegorical, what ever memories it evokes – you can find between the image and the playing card. You can then imagine a story in your mind following those images along your way through the space. That story, guided by the surrounding will help you to remember to right sequence of image, each one, associated with a playing card.

3) Consolidation  (2min)
When done associating all the cards, take a couple of minutes to revisit the space and consolidate your memories. Then get out of the memory palace.

4) Retrieving (3min)
You will be presented with a restitution board (webpage) which will show you the twelve playing cards in order. By walking through the space in your mind’s eye, give the sequence back by dropping the playing card in the empty slots. The experiment will end with a score showing the result. This last phase should be repeated  5 times to check how strong the memories are: next day, next week, next month and a year later.

If you want more information about this experiment, please send me an email at

XP02.1 – Lets do this in 3D

This a first draft of The ArchiMemory Gallery as a case study to learn the basic of Unity.

You need to run Unity Web Player.

XP02.1 (online 29/11/2013)

Learning skills with a rollerEgg.

By doing this little scene, I have learn about colliders and triggers,

how to script behaviours to move around,

how to count picked up objects and place GUI text that shows the count and the time.

Give it a try. RollerEgg v0.1

XP00 : answer

Dallenbach 1951 answer
Dallenbach 1951

Dallenbach image is actually a photo of a cow. Now that you have seen the cow,  you will never be able to watch this image without seeing a cow anymore.