What role Augmented Reality (AR) will be playing in the architecture practice and the design of our built environment? How will companies use this technology to attract more consumers? Lets look at those two very different ways to use the power of AR: as a design tool and as a consumerism device.
Looks like Microsoft is taking the first route with the Hololens. With a variety of polished video presentations, they are showing the Hololens as this amazing new tool to help design interiors, buildings or even a whole new world. It even let you communicate in real time with your teammates from another continent. As an architect, Greg Lynn seems enthusiastic after having use the HoloLens at the Venice Architecture Biennale 2016 (interview from Dezeen here). For interior designer lacking of vision, this video shows the potential. And to be be really blown away and transported in the future, check out this TED talk from the visionary Alex Kipman.
Of course, I can’t agree more with him on the fact that all those 2D interfaces, displays and screens that have invades our life are born obsolete. We are moving creatures always exploring around us, using our whole body with all our senses to interact with our environment. We are not supposed to be locked behind a screen all day. But, I am digressing onto my research topic here. Even though this is very exciting topic, we still don’t really know how we are actually interacting with those virtual objects embedded in our physical surroundings. I will look into VR and user experience in another post.
In the meantime, looking at the other side of the coin, the consumerism version of AR, perhaps Keiichi Matsuda vision with his “Hyper-Reality” production is closer to what will happen sooner than later.
If VR is not the answer, AR is not neither. What I am really looking forward to is when those two technologies will merged into a Mixed Reality (MR) integrated into some sort of contact lenses.