Over Christmas, my son and I had the opportunity to play around with the HTC Vive. Straightforward to set up, you need at least 2 by 2 meters of free space to enjoy the full range of motion. Overall, that was a couple of weeks of awesomeness. Follows a few lines on the games and experiences we have tried out.
“The Lab”: After the tutorial, this is the first place from where you start and learn the trick of the trade of the Vive. The main thing is to get use to moving around by pointing, with one of the controller, a ray of light on a virtual grid on the floor. Then, pressing the trigger will teleport you to the pointed location. I am not totally convince by this method. It still gives me a kind of thickness and definitely reduce the feeling of presence.
“Rec Room” : my son’s favorite. He played in there for hours. The stranger thing in Rec Room is that you play with strangers; you talk to them like they are just in front of you in the room. Well in a way that’s where they are, virtually next to you. Then you make a team and go playing a exciting paintball or football game, even though they actually are in another country.
“Portal Stories: VR”: love it, my personal favorite game. Really good adaptation of an already so clever and fun game. A perfect match for the HTC vive. In one sentence, the game is about getting out of a room to the next. It is all about the room. Your living room suddenly develop an infinite potential.
“Irrational Exuberance: Prologue” : this introduction to a new kind of experience is really well design with subtlety. It starts from a very dark environment with just the title and some strange sphere of energy in your hands. They are encouraging you to use those to follow the sphere that goes along the title itself. Then you start to perceive some pieces of stone floating around. Instinctively, you want to push them away, then they break in smaller pieces. Doing the same movement a bit further, at some point you will hit something bigger which will break as well to bring you a glimpse of the outer space. This is the actual wall that surrounds you. By break the wall, you realise that you are standing inside a meteorite. The experience is very immersive, and taking you to a place you couldn’t have imagine. We want to see more of that!
“Google Earth VR” : bring you as a giant on earth. It is a fantastic feeling to be able to jump from one city to the next. I loved landing effortlessly at the top of the world on Mount Everest
“Engage” is a Educational Virtual Learning Platform. That is where I get very exited. That is the core of my research project: how can we use this amazing technology to enhance the learning experience, to change education for ever?
We tried a few other applications as well like this architectural walkthrough “Bund88” which was not easy to load up probably due to the very quality of the render. However, the experience was so realistic. This is definitely a game changer for the architecture and real estate industry. The Roller coaster just made me sick, no comment. No problem for my son though.
The HTC vive is just one more convincing step towards the development of a new medium with a huge potential not only for entertaining but more for learning and sharing new skills and knowledge between people all over the world.
I was in those virtual worlds more than two weeks ago and still, I can close my eyes and vividly remember the different environments and interactions I lived then as it was this morning. We learn through experience. That is what VR is all about. We are barely scratching the surface of this new tool that has the potential to positively impact the world.
This is where you will participate to an experiment that will show you how to improve your memory by using your spatial cognition. Before you enter the experiment, a short introduction.
History is paved with mnemonic devices that makes use of our spatial ability to remember all sort of information. Our sense of space has evolve for thousands of years to become part of what makes us human. This project is looking at how architecture influences this ability? What features will help to build meaningful virtual spaces that will enhance the way we learn and memorise information?
To explore these questions, ArchiMemory propose a simple memory task: remembering a sequence of random playing cards. To do so the participant will train his spatial memory by navigating a 3D Virtual Environment. Like in a video game.
You don’t need to know more for now, you will be guided step by step.
Before you start
By clicking the “participate” button down there, you will be automatically assign a cookie with a guest session. You have then two options:
you are just curious and don’t bother entering any details of yours and will not coming back. Fair enough, just follow the steps.
you want the full experience and are keen to help to gather evidence. Then, please, update your details and remember your login username and password. With those you will be able to sign in later on from any computer or browser and to add up data to your profile.
Some technical issues are slowing us down. Bare with us, subscribe to ArchiMemory by email or follow us on Twitter to be the first to participate to this Spatial Learning experiment.